![]() ![]() In Lara Croft GO players control Lara like a puzzle piece through boardgame-like levels. As with their previous mobile hit, Hitman GO, they took out the series’ signature action elements and replaced them with turn-based puzzle gameplay. In 2015, developer Square Enix Montreal decided to take the series in an all-new direction. The traditional Tomb Raider games were always known for their mind-boggling puzzles and contrived level designs (*cough* The Last Revelation *cough*) that went hand in hand with the trigger-happy monster shooting. With such an enormous heritage and with the recent anniversary, it’s high time to explore the series legacy by studying seven lesser-known or unreleased Lara Croft games that are a total treat for all Tomb Raider fans. Over the past 20 years, Lara has taken many forms and so have the games. The dauntless and cunning heroine, Lara Croft, stole gamers’ hearts and proved that a female character can kick butt using charm, intelligence, and finesse. The Sega Saturn version of the original Tomb Raider launched Oct. (Let's conveniently forget the "Angel of Darkness" catastrophe.2016 is the 20th anniversary of the Tomb Raider series. To old-school Tomb Raiders, this is by far the most annoying aspect in "Legend", "Anniversary" or "Underworld", besides the stupid "checkpoint" system and the sometimes game-obstructing camera. But this is due to the schizophrenia of the "next gen" approach - more to see, less to do with it. What more is there to say? Due to similar issues (keystroke reaction time), the jumps required to reach some goodies mean much trial & error, because unlike in the old blocky universe it's impossible to position Lara accurately or to be certain what can be grabbed - chances are, it can't be (if you mind death-defying jumps, you probably shouldn't play Tomb Raider). Anyone else out there who is having problems, I'd advise you to download a trainer or the "Tomb Raider Anniversary loader" - the T-Rex battle is Checkpoint 16 - and practice the A-dodge in God mode. But one thing you can be sure of - do it as often as you're supposed to, and your fingers WILL hurt. It still doesn't work all the time, often Lara doesn't roll, but ducks/slinks sideways - very useful for hungry Tyrannosaurs -, and most of the smaller animal kingdom doesn't leave you the reaction time to set up a dodge anyway. after time slows down and the red target circles match, SHOOT - once!.once he/it charges you, (1) press direction key (left|right|back) and (2) press roll key, so Lara performs a rolling dodge.stop shooting(!) and get ready to dodge.shoot until your enemy gets enraged (flashing red rage meter).And the game, just like in old times, has some issues with reaction time to keystrokes, or maybe it's my basal ganglia. My Tombraidering instinct - just keep shooting - defeated me previously, it seems. I've only recently managed the Adrenaline dodge, and only after some vital tips. "Legend" was challenging already, but relatively easy once I had figured out what to do. I don't know if console players can tell a difference between classic Tomb Raider and "Next-Gen" - the old games required you to defeat "bosses" too, but on the PC this used to be ridiculously easy (since you can save anytime and anywhere, the challenge is to keep shooting and not accidentally blunder over any edges). The sightseeing objects still look good and sometimes great, and some new chasms and abysses that require complex jumps really evoke pure Tombraidering adrenaline but what bogged me down eventually was the boss battles. But on the whole, it's not really up to 2007 standards for the PC, and the levels - or re-created levels - are smaller than in 1996. "Anniversary" has some promising parts that nearly match up to "Underworld" quality levels, especially when you run through half-lit places with vines touching your face. Everything in the Folly(!) & the Coliseum still looks great, almost better than the original Tomb Raider - almost, since Tomb Raider was cutting edge-graphics in '96, and it somehow still looks decent today (it can be run on XP, with a special installer). ![]() Winston the old butler was enough social life for us. no-nonsense-"plundering World Heritage sites" and single-minded Lara, back when she/I didn't take time to think much 'bout Mommy or Daddy. This was a step back to classic Tombraidering, i.e. although I was initially quite thrilled by it, way back when. It took me a lot of remembering and a half-year of casual gaming to finish "Legend". how many of you gave up this gem during the centaur boss battle :-? I've never liked the feel of the controls since "Angel of Darkness" or "Legend" - "Underworld" is only now beginning to change that. ![]()
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